
Their energy shoots up and their hunger need plummets, sometimes making it a good idea to prepare a meal in advance but hunger drop but will never immediately kill the Sim. Once a Sim has become a Werewolf, they will transform every night at 8:00 PM/20:00.

Lycanthropy can also be transferred using the savage interaction, though that will leave two bad memories - one of losing a fight to a Sim who initiated the savaging, and another for becoming a werewolf - and it is common for the victim to mourn for a while because of that, despite if that Sim wanted to become a werewolf. Sims can become Werewolves when bitten by the leader of the pack, a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. See instructions at: Game Help: No Downloads Folder.Werewolves are Sims who have been infected with Lycanthropy, a life state introduced in The Sims 2: Pets.

They might not be completely gone, but they're already forgotten.ġ. Additional Credits:Īngelyne for the super-easy default replacement tutorial - found here: įantasyrogue, for creating the skin in the first place,Īnd in memory of Zack and Zoe Zombie, who gave their lives to pose for the pictures.

The skin is 100% Barbie and the file has been compressorized. I was pretty disappointed when I put it in my game and found it wasn't a default but instead, a stand-alone custom skin so I decided to made it a default replacement!Īs with any default replacements, you can only have one zombie skin replacement at a time! If you have another default replacement for zombies and want to replace it with mine, you will have to delete the old one.Īnd obviously, you need to have either University, Freetime of Apartment Life for zombies to be in your game at all. I've always wanted a maxis-match zombie default replacement that wasn't the silly blue colour that Maxis zombies are, so I was really happy when I found Fantasyrogue's zombie skin.
